starsector ship editor. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. starsector ship editor

 
 So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screenstarsector ship editor  This mod adds a pair of new shaders

I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. I tried, doesn't work. Glad to see it's updated. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. Once in the game, you can summon the console with control+backspace and enter your commands. log for more info. 10. csv entry contain all of the information directly about a ship. Logged. The amount is listed on salvage rig module. This would mean you could build it into any ship that you can put it on. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. . Logged. You have the Ragnarok from missing ships, a refitted sporeship from path. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. 14. 6. Most of us can endure some little glitches and maybe a little incompatibility from the slightly out of date version. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. In the weapon groups editor you can choose which groups start the battle on autofire. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. Bringing them back from mothballing only costs a tiny amount of supply. Putting an AI core in charge of that ship multiplies the amount used by the ship. Starsector Ship Tier List. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Very safe to add. With our comprehensive installation and usage guide, you'll be able to install and use [0. Also remember to set your fleet to escort the cruisers first. Each such factory has a pool of 4 ships to choose from, 1 for each size. Edit This page is for modding and specifically modding carriers. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. 165672 [Thread-4] INFO com. They are both flagship and AI fits sprinkled all over the place. There was a mod to do just this in an old thread that I found. Best. 9 RC2 Capital ship tier list, by thecheeseking9. Discuss modding Starsector here. Preset limits on ports dependant on what ship. High Tech Expansion: adds more HT ship hulls. ago. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. ago. Low Tech Expansion, Midline Expansion, etc. Yes, vanilla content is loaded by default. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. Starsector is such a good game i have trouble enjoying other games. This is inherently a tactical game. h4xxor • 4 yr. Some quotes I got on phase ships from the. creating United Aurora Federation mod for Starsector. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. 95. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. Brilliants are A tier, Scintilla are B. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. g. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. 4. But Wine does work, so I made a Wineskin version, for people to use as they either: 1) Don't know how to do it themselves. Several-Eagle4141 • 9 mo. Battlecruiser: I think you already get it. If you want your mod added to this list, PM a moderator. 2 Harpoon MRM pod in the front, 2 Sabot MRM pods and 2 Sabot MRM on the back. Wolf -class frigate. 0. 95 is finding a few of the new toys and figuring out how to build a single ship around them. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. editor version 2. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. In general, some of the "expansion" mods are great. Otherwise you get hit with one of these. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). speaking of supplies and fuel, this is something Star Valor ignores completely. Quicksilver-class: increased OP amount to 230 from 200. e. Azrael9986 • 4 yr. you can review all the non [REDACTED] ships and weapons. I have found a ship editor on fractal works. 0 Comments. • Trylobot & Deathfly- creator of Ship Editor. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. An extremely versatile ship that can be configured to operate in almost any fleet role. csv. idoubtithinki • 2 yr. ago. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. III, at less than 1/3rd the cost. 1 ((EDIT: So, I got around to experimenting. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Re: [0. It's okay to leave weapon mounts empty. - Updated skills compatibility and default starting numbers for 0. Put it in the mods folder and make sure it's tagged in Starsector's launcher. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. 2 Ion cannons for pressure & ion dmg. jar file. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. When logged in, you can choose up to 12 games that will be displayed as. I need to heat my house and I like the massive brawls. fs. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. Re: Trylobot's ship editor (2. Then you can cut away parts that you want to use, and build your own "template" as it were. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. csv to [remnant_hangar1] 165672 [Thread-4] ERROR com. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Now all I have to do is figure out why I can't get them to spawn in. In addition to the size classes, there's also tech classes. One thing is, some blueprints are known by default, like venture, kite etc. 0. I use notepad++ and finding the right stat in just a plain line of text for every ship gets very tedious very quickly. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. (0. For a full list of supported. Think of this file as containing the options that you could select in the refit screen for your ship in the game. 1). Afflictor: A/C. 96 was focused on adding stuff to the game, not modifying existing code, after all. I use 20 for no specific reason. Radiants are S tier, is S tier. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Re: Creating new ship designs. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. ago. 3. ship file that is being added to the vanilla one. 96a] Starship Legends 2. hullmods. ago. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). 2. Download Link. Since the vanilla has Borers, the sum says it still has Borers, you see? If your shepherd. Lasher is a personal favorite. A variant file is a special file that determines the loadout of the ships you see inside the game. 96 was focused on adding stuff to the game, not modifying existing code, after all. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. 3. Let's go over some key changes you can make in the Starsector settings. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. If you preorder now, you pay $15 – 25% off the final price. variant) tried adding it to a mission and the game crashes at the loading screen. Ship Catalogue / Variant Editor (SCVE) v1. Still, everything should be balanced with proper. I tried showing how t. Current WIP mod to bring the Expanse's free navy into starsector. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. 7. 22 comments. There is a codex. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. Business, Economics, and Finance. Starting armament of 1x Pulse Laser, 2x Swarmer SRM Launcher, 1x Ion Cannon, 2x PD Laser. Trying to play around with the Ship Editor, and every time I load my test ships data it closes anyone know the reason or cause? LoggedBusiness, Economics, and Finance. 1 comment. You take the role of a space captain seeking fortune and glory. I will give you the list of imo best weapons in Starsector. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. ship and batbarge_Broadside. 0 October 3, 2022 Mods 0 Comments Ship Catalogue / Variant Editor (SCVE) v1. • Auxiliary Generators: Provides some slot. 1. This is a work in progress, so if you are a competent modder please consider adding to this. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. In this video, we'll show how to get them and how to use them. My auxiliary ships usually outnumber the escort ships. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent gameOctober 3, 2022. 1a Fatal: JSONObject["id"] not found. It was then at commented and written by Ayomide. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. 95. . etc. variant files in respective folders with different names (batbarge. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. ship and . As for the capital ships, if you are flying around with them you have to use them. Or used in a suicide run distraction to slow down a superior force. Annual_Cod_5896 • 1 yr. Open that sucker in a text editor like Notepad. Always had a soft spot for ED Shipyard. in the main menu, and by hitting esc in game. - open up the settings. Well, you can't*, the game uses a predefined ship. csv while the less commonly edited information is in the . Oh well. Starsector is a very freeform space game. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. 5. If a ship can be fit for the AI though, I made the fit for the AI. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. 1a] LowTech Armada with ease and take your gaming experience to the next level. 1a] STARSECTOR Ship&Weapon Editor (v2. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. 9. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. 4. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. SHIP, "dram_Hull", null); Instead of the hull names you see at the end of each line, paste yours into it. Ship Catalogue / Variant Editor (SCVE) v1. 3. 8 billion space colonists. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Re: [0. 95a). The previous list showed an infinite number of variants. A lot of ships, weapons and fighters/bombers(Can't count anymore) News: A bit rushed v4. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. 0 - 2021-10-12. St. That ship is the good old Atlas freighter, though it needs a bit of work. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Ships will get hit, have high flux, pull back and then push forward again. 0-alpha-11) The only thing that stops this from working on 0. Then I load up the game and check the codex only to be disappointed yet again. making a editor from that isnt really feasible. Karl-Draigo Upstart Military Dictator • 4 yr. If i give the program administrator rights manually (right click) it works. Add a Comment. 95a] STARSECTOR Ship&Weapon Editor (3. Also not part of a faction that bloats the save file. And this is the. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. json file Mod_Info. 95a] Remnant Command Transfer. List of moderators. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. (0. 0 (April 23, 2017) - Now works on Starsector 0. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Changelog 0. (0. 50. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . the Quacken: for the automated ship instalation center image. Then just delete what you don't like from there. Crew with equipped EVA suit and a weapon. I will give you the list of imo best weapons in Starsector. I went back into the ship editor and redid them again but no change. variantid will cover things like hullmods, the number of flux vents, and the weapons. The only thing Starsector would benefit from. 1a-RC6] (31. Balance may be a little off, so feedback is appreciated. 7. 2 you go to tia exet, fight weird fight at the aurora. 2D RPG/Trade/Fleet Combat Game. Fleet upkeep of 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. I have the sf ship editor to make my own or customize ships but. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. 95a. Code and decode almost everythings with a genomics approach. idoubtithinki • 2 yr. Starship Legends 2. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. You can get the same amount of bays with two Colossus Mk. You will need to script your ship to appear as part of a quest. The high flux capacity should be utilized to defend itself as it cannot. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. Starsector has problems during combat. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. 96a] Ship Catalogue/Variant Editor (SCVE) v1. ago. Business, Economics, and Finance. Join for free. 95a) Gacha S-Mods. Alternatively, sure - you can edit the save file directly, but you would have to find your ship by its name, and then trace the location where its hull mods are stored (they arent listed right under the ship, I checked). 1a is now out! This is a . ini to disable. addMothballedShip(FleetMemberType. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. 9. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. Colonies were added in version 0. csv. The Afflictor can be a deadly little assassin, in the hands of a player. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. Ship/Variant Editors. 2 Large missile weapons, with either fragmentation or High Explosive warheads. It is not meant to be a full-on balancing tool, however. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . The Starsector Ship and Weapon editor. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. 0 Comments. Hopefully this helps someone. There's a hullmod called "Surveying Equipment", reducing the material costs of planet surveys by an amount that depends on the ship size it's installed on. 0. Long Summary. csv" (make a back up first). 0-alpha-5 3. 0. 96. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. A. (0. Re: [0. Centurions are better distraction ships than Wolves. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Business, Economics, and Finance. Main Features. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. 2D RPG/Trade/Fleet Combat Game. 5. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. Once in the game, you can summon the console with control+backspace and enter your commands. e. Don't forget the frigates. 1. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Starsector > Mods > Modding Resources >. Edit: Consider also the fuel cost. 95. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. You might also want to make a backup copy just in case. Specifically they beef up the low-tech and midline rosters. Tackywheat1 • Shields are for the weak • 4 yr. 8. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. used the D version. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. Think of the Waffen SS, a large military organization with loyalty directly for the leader, doesn’t actually mean they’re effective in combat. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. You can see this most obviously with fighters, which shrink as they go to land on a carrier - pretty clearly they're on a different size scale from the rest of the ships, and, as such, there's. 4. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. 0Main FeaturesProvides four. Out-weighing enemies means bringing bigger, stronger, harder ships. json file in your mod's root folder. CryptoThe Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. I added support for the more common patch notation where minor updates are given a character (v2. Ship/Weapon Pack has the Cathedral-class. . Ship Catalogue / Variant Editor (SCVE) v1. It's very useful. Well 2 big things. The new skill system is bad. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0.